Music in Games (Part 4) – Halloween Edition

While P.T (A playable teaser for the now cancelled game Silent Hills) never had an official soundtrack, one of the creepy audio elements gamers could experience were the strange recordings (one in Swedish) coming from the radio in the hallway.

The horror genre has a huge following, and with games being a more interactive experience than books and films, the horror also become more real and terrifying. It is safe to say that music and audio in horror games play an important part.

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Upcoming Horror Adventures

asAshen Falls concept art.

With Halloween around the corner, I figured it would be suiting to dive into the horror genre and it’s future. I don’t know about you, but while I love the horror genre, it’s been a while since any of the games within it actually surprised me or blew my mind. I’m thirsty for something creative, something that doesn’t only scare me but also makes me think. Here are some upcoming horror games that might challenge the horror genre as we know it.

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Game Logic vs The Real World

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If you play games, then you know too well what it’s like to play a game for a period of time, and as you leave the console or computer at home and head into the real world you’ll find that the mindset you had while playing might still in some ways stay with you. Things that you did or experienced in the game, you somehow try to apply to reality. I remember playing Little Big Adventure 2, a game in which you can find money by going through public trash cans. I went through so many trash cans in the game, that whenever I saw one in real life I felt the urge to interact with it. I never went through any trash cans of course, but it’s quite hilarious how games can mess with your mind.

While there’s no official definition of the concept of game logic, it can be defined as the logic that only apply to games – things that seem “gamelike” and make sense in the game, that turn strange or even bizarre when applied to reality.

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Music in Games (Part 3)

walkmanMetal Gear Solid V, The Man Who Sold the World.

I think frequent gamers would agree that the quality of the game soundtracks are evolving and changing and we are seeing a greater variation in the music. Developers are giving the music a bigger role, and even showing the guts to use music that is low key for even the most epic games. Some try to challenge the genres by exploring new directions in music. It is impossible to say what the future role of music in games will look like, but I think (and hope) that it’s going to keep surprising us. With that being said, the third part of the Music in Games series will focus on some of our more recent game soundtracks.

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Exploring the World Through Games (Part 2)

b1The Vanishing of Ethan CarterRed Creek Valley, Wisconsin.

One of the most interesting aspects of exploration in games are the rules by which the exploration applies; Can I interact with the objects around me? How far can I travel? Will the weather effect my experience? Can I return to a place that I’ve already been to?.. And so on. It might seem like these rules would be a bad thing, after all we do want the freedom to explore as much as possible, but I’ve found that as I explore the bounderies and possibilies in my gaming adventures, one of the best parts of it all is when I’m being surprised by how much I can do in a game. With that being said, here is the second part of the Exploring the World Through Games series.

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The Strange Games I Played as a Child

a1Riven, developed by Cyan Worlds, released in 1997.

I was one of those kids in the 90’s who were lucky enough to enjoy the luxury of having a computer early on (which was a good thing considering we never had any consoles). My mom and my brother were the ones who introduced me to the computer games that I would later come to love. Despite this, my family never kept me under observation while I played something  – I was left to explore on my own, and some of the games that I got my hands on were.. Well, let’s just say they were strange.

Most of the games mentioned in this blog post I can’t even remember how I got – we had game demos and my brother let me have some of his old games, but my mom rarely ever bought games and back then we never purchased anything online.. So how I got these games are a mystery.

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Exploring the World Through Games (Part 1)

aUncharted 4: A Thiefs end, driving in Madagascar.

Have you ever played a video game and thought to youself “I really wish that I could be there in person”? I do so quite often, it’s actually one of the reasons why I play video games – I get to go to magical places that might be fictional or too far away in the real world. You might have read my Where not to go in a Fictional World series, where I write about travel destinations in games worth avoiding, but I figured it would only be fair to take some time to write about the inspiring locations you don’t want to miss – here is the first part of the Exploring the World Through Games series. Enjoy!

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